![]() Look, your guild hall is on fire, how about killing those two, apparently pyromanical, rats? No, then what about the bear that's chewing on your friend's face? True, I'm sure he had it coming anyway. If I drop a flag on a mob, give it a reward and nobody whatsoever appears interested, why is it costing me money? AI that is absolutely atrocious for an in-directly controlled game. Task flags that take your money upfront rather than after completed task. ![]() Building (of anything) that can't be cancelled. Seriously, I just lost a level 1 hero to a marauding mob and I have to build a tower to deal with the magically appearing undead? Same for sewers they don't perform their function, which would be to deter overbuilding, because when you're at the point where you have overbuilt and produced several sewers, you're so laden with gold that you can just drop towers to deal with them. The cockstabbing I'm speaking of is the dozen of small design "features" that just rub me the wrong way. It's not lack of money that bothers me, even if what you do the majority of the game is waiting for cash to trickle in while trying to keep your retarded heroes from commiting collective suicide on a werewolf lair, or even worse, not even properly committing suicide and instead get followed back to town which will be sacked in short order. ![]()
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